halo5

HALO 5 4v4

Time: Friday 28th September – 7:00 PM

Prizes: $40.00 Each for 1st Place

Tournament Player Cap: 12

Game Mode: 4v4

Round Format: Best of 3

Other Conditions:

Maps

  • Slayer: Coliseum, Plaza, The Rig, Refuge & Truth
  • Capture the Flag: Truth, Coliseum & Refuge
  • Strongholds: Eden, Empire, The Rig & Plaza

Slayer: First to 50 kills wins

  • Primary Weapon: Magnum  
  • Secondary Weapon: None
  • Motion Sensor: On  Motion Sensor Inner Range: 60%  Motion Sensor Base Movement Speed Visibility: Off  
  • Score to win: 50
  • Shield Percentage: 100%  
  • Round length: 10 minutes  
  • Overtime rules: 3 minutes of overtime added to the clock.
  • Games end after 50 kills are achieved or time runs out  

Capture the Flag: Classic Multi-flag. Grab the enemy’s flag and bring it home to score.

  • Primary Weapon: Magnum
  • Secondary Weapon: None
  • Motion Sensor: On  Motion Sensor Inner Range: 60%  Motion Sensor Base Movement Speed Visibility: Off
  • Score to win: 3
  • Shield Percentage: 100%
  • Round length: 10 minutes
  • Flag at home to score: Yes
  • Flag automatic reset time: 30 seconds
  • Overtime rules: 3 minutes of overtime added to the clock.
  • Games end after 3 flag captures or time runs out 3.4.3.

Strongholds: Control 2 of 3 territories on the map to earn points

  • Primary Weapon: Magnum
  • Secondary Weapon: None
  • Motion Sensor: On  Motion Sensor Inner Range: 60%  Motion Sensor Base Movement Speed Visibility: Off
  • Score to win: 100
  • Shield Percentage: 100%
  • Round length: 10 minutes
  • Overtime rules: 3 minutes of overtime added to the clock. Games end after 100 points are achieved or time runs out.

Game Ties

In the event of a tie in a Capture The Flag game, the game will be replayed in its entirety for one (1) game. If the second game also ends in a tie, the game will be replayed with a Sudden Death rule where the first capture by a team will win the game. In the event of a tie in a Strongholds game, the game will be replayed in its entirety for one (1) game. If the second game also ends in a tie, the game will be replayed with a 50 point score limit. The 50 point score limit will be used indefinitely if the games continue to end in a tie. In the event of a tie in a Slayer game, the game will be replayed in its entirety for one (1) game. If the second game also ends in a tie, the game will be replayed with a 25 point limit. The 25 point limit will be used indefinitely if the games continue to end in a tie.

Players may not use a controller with macro functions.

Players may not use a keyboard and/or mouse.